There haven’t been any FAX balance passes as I had hoped and at this point, CCP is probably very happy with how things have turned out. Fast forward a year and I can’t honestly say things have changed at all. Last year I concluded that Force Auxiliaries were pretty OP, but perhaps players would find ways around it. Another interesting effect would be from the attackers POV where a beachhead is now more difficult to create at max system capacity it could even make room for some sort of forward operating base structure?
Wormhole eve online update#
It would go hand in hand with the recent update to attack initially at any time, providing a cap so that defenders can’t just go overboard with structures. Doing this, “offline” citadels would act similarly to deadsticks, popping after one attack. At a technical level, you could treat it like a system having a powergrid defined by the star’s temperature. Perhaps through some lore-based method (if one exists then tell me), the citadels would fuel defensive systems using the sun.
I’d personally like to see the star of a system determine citadel capacity. The recent changes are certainly a step in the right direction, but they don’t deal with the structure spam element. Instead, we could build some sort of elegant solution that actually fits into the lore.
Wormhole eve online windows#
Locking down timers to “nice” windows would be a too rigid and very brute force-like approach. We need a system which allows defenders flexibility without just taking the piss. Back then, there wasn’t a whole lot of room for exploitation and I’d say is really where we need to aim to be. Fueling it was hell and setting up in the first place was painful, but it at least felt fair. Perhaps some of this is my rose-tinted view of the POS system. Loot numbers haven’t been released yet though. Since writing this, the POS Party eviction has been completed which is obviously a much larger event. Take the recent-ish Operation Wormbear eviction we did in Shekel, the loot ran into the triple digit billions. Killing off a group’s citadel in wh-space often yields much more than the SMA loot of old. You can say there is at least the benefit of loot though. This sort of system works very well out in k-space where alarm-clocking for a titan bridge into target is fine, but in wormholes, you know some of you are going to be pulling all-nighters doing little but yawning. It’s not difficult to take down an Astra or ten – especially with shorter wh-space timers – it’s honestly just boring. What I’m saying here isn’t at all that it’s impossible. Perhaps some of this is my rose-tinted view of the POS system Worse still, none of these citadels require fuel to exist in the first place, making it an easy 800m ISK investment for more security at little cost. If set up right, just three or four Astrahus’ will mean the invaders spend a good week doing little other than watching wormholes and the occasional bash. You could say this is the same as moonlocking back in the day, but with the ability to set your own timers and have so many of them, you can make it an absolute nightmare to take them down. What isn’t in a great place though is how, since prices have come down, it’s so easy to spam them everywhere at almost no cost. That being said, I’d say citadel balance is in a pretty alright place right now.
The neuting power, application modules, and sheer anti-capital DPS mean attackers need to think carefully about fleet composition. A properly fit citadel can be a severe annoyance for many prospective invasion fleets. I think nowadays, that still applies for the most part, even down to their smaller cousins. Much of the rest of what I spoke about back then went through just how powerful Keepstars are as fortresses from which to project your own defences.
But hey, that’s what determination, 63 carriers, 51 dreads and a sprinkling of subcaps will get you. It would take too much logistical effort just to get things seeded in the first place. I never thought we’d see a properly defended Keepstar taken down in wormhole space.